Modding NHeat - Physics/Suspensions

There's a lot of parameters to define the car's suspensions, and quite some of these you'll only be able to set it's min,max ranges in physics - fine tuning has to be done on Garage screen in the game, as it's part of setting up the car for each specific track.

On some of these parameters you'll not even be able to fine tune it's values in Garage - these are set to defaults by track physics (ride, toe)

TABLE PARAMETER DIMENSION
Table Front/Rear toe min,max angle
Table Front/Rear caster  
Table Front/Rear ride min,max
Table Front/Rear anti_pitch  
Table Front/Rear camber min,max angle
Table Front/Rear camber_peak angle
Table Front/Rear camber_grip  
Table Front/Rear camber_stiff  

For toe, in physics you only set it's range. What toe actually will be used, is set by track physics if it cannot be adjusted in Garage (most mods)

What is toe ?

toe is the angle that wheels are out of running parallel to each other. It has big impact on directional stabilty, while too high toe settings will cause tires to scrub - and wear out fast on inboard egdes.

Usually you might want only to allow for very little toe-in/-out on the rear wheel, and only a little more on the front wheels to improve directional stabilty

caster is the way the wheels' center travels behind or in front of the car's front or rear axis. Positive caster makes the wheels' center travel a little behind the referring axis - and straightens the wheel on the car's forward movement, enhancing straight-line stability. There's side-effects on how sensitive the car will respond to steering. Too much caster will decrease the car's turning ability.

Typically there will be no rear caster, but somewhat from 0.0 - 10.0 positive caster on front wheels.

anti_pitch basically defines the resistance to the motion that increasing caster allows. Thus the effects of anti_pitch depends on how much caster is set. If caster is set to 0, there's hardly any effect

camber is the angle of the wheel relative to y-axis. Negative camber will make the wheels top lean towards the car, while positive camber will make it lean away. With camber parameter you set the min,max range of what camber for each wheel can be adjusted to in Garage screen.

camber_peak defines camber angle of maximal lateral grip; camber_grip sets stiffness at camber_peak, while camber_stiff sets the tires' stiffness at peak

ride sets how far above the track the car's bottom will be. In NHeat physics you can only set the min, max range for ride, what value actually will be used is set by track physics, it manual adjustment isn't supported by the mod.

Low ride positively affects speed, downforce and stabilty, but may cause the car's body to scratch on the track's surface if set too low.

Moreover, by limiting ride range, you can kind of take care that suspension travel doesn't make wheels exceed the car's wheel wells


TABLE PARAMETER DIMENSION
Table Front/Rear rate min,max
Table Front/Rear rubber_height  
Table Front/Rear rubber_rate  
Table Front/Rear rebound min,max
Table Front/Rear bump min,max
Table Front/Rear bump_camber angle
Table Front/Rear bump_toe angle

Spring rate range for front wheels is half as much as will show up in Garage, different to rear wheel spring rate. What specific spring rate values actually will be used has to be set up in Garage

On NASCAR type cars there's additional rubbers that limit spring travel; rubber_height sets these rubbers' height, rubber_rate defines the rubbers' stiffness. For non-NASCAR cars, in most cases you'll want to set both values to 0.0.

The shock absorbers' specs are defined by setting bump and rebound rates (min,max each). What bump/rebound rates are actually used has to be set up in Garage

The shocks' geometry is set by bumb_camber and bumb_toe parameters. While the shocks' vertical angle is set by bumb_camber, it's horizontal angle is set by bumb_toe

Too much bump toe-in will cause the car to dart over bumps and understeer on corner entries while too much toe-out will additionally cause the car to wander while braking.

The shocks' camber has impact on the bump travel - and thus how sensitive the car will be to bumps.


TABLE PARAMETER DIMENSION
Table Front/Rear sway  

sway bars are sometimes known as stabilizers - which pretty well describes what they are put in for : stabilizing the car, especially against roll. They stiffen the car's attitude on steering. In Heat physics, you have to set the (anti-)sway-bars' stiffness range.

[ Physics: Suspensions ]